As a result, the game was left in a comparably bad state, with many bugs left in the game and many of them being potentially game-breaking. And unlike early versions, which simply overwrote the original game data, it now uses a structure inspired by mods for other Source Engine games, which keeps the base game intact and allows to parallelly use other mods, which may be incompatible with the Unofficial Patch, without having to maintain a separate Bloodlines installation for each one.Īs the original game's release was heavily rushed and Troika Games, the studio that created Bloodlines, was shut down by Activision almost the moment the game was released, the official technical support was extremely brief, with only a single official patch having been released. In more recent versions the patch is distributed in form of a configurable installer which allows deactivating certain features (more about that in the Plus Patch section further below). Originally merely meant to fix obvious errors, some of which were soon after addressed by the official Patch 1.2, the project has massively grown over the years, addressing thousands of both minor and major technical and gameplay issues, rebalancing the game and restoring or adding content that was for one reason or another missing from the release version. ![]() The project was first started in December 2004 by Dan Upright and soon taken over by Werner Spahl, better known by his nickname Wesp5.
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