Adding new areas, new chapters and even new classes is also a better investment when they’re put in front of players’ eyes more frequently. Adding new items and characters are easier when the player is forced to try a new run every few hours. The other reason I think the change was made was because it makes modding and future DLC a whole lot easier. This gives flexibility, and also the chance to try out some more interesting characters, as well as to futz about with randomness in items, with the option to make things harder or easier. In comparison, a run of this title comes in at around 2-3 hours, with later chapters having more length. It clocks in at around a hundred or so hours, maybe more. If I was to look with a cynical eye on why the change was made to the gameplay loop, I see it as twofold I don’t know too many people who finished the first game.
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